Spectra Citties

Minimalist coffee can design in hand – black and white packaging with bold typography

project overview

spectra is a "minimum viable city" prototype designed to validate urban strategies and public interactions in a virtual environment before physical construction.

project type

VR Digital City

year

2023

my role

Spatial & visual designer

client

Spectra Cities

Vertical coffee can mockup with clean monochrome label design

process

Leveraging my background in architecture and simulation, I led the spatial and experience design, bridging the gap between traditional urban planning and real-time 3D development. My workflow involved generating complex geometries in Rhino and integrating them into Unity to create 1:1 scale VR prototypes for rapid, iterative testing with the team and clients. Beyond the built environment, I conceptualized and designed city-scale AR interactions, ranging from gamified creature collection to immersive public events, demonstrating how digital layers can activate physical spaces. To secure buy-in, I also spearheaded the art direction, producing high-fidelity visuals and diagrams that effectively communicated the project’s futuristic vision to stakeholders.

Leveraging my background in architecture and simulation, I led the spatial and experience design, bridging the gap between traditional urban planning and real-time 3D development. My workflow involved generating complex geometries in Rhino and integrating them into Unity to create 1:1 scale VR prototypes for rapid, iterative testing with the team and clients. Beyond the built environment, I conceptualized and designed city-scale AR interactions, ranging from gamified creature collection to immersive public events, demonstrating how digital layers can activate physical spaces. To secure buy-in, I also spearheaded the art direction, producing high-fidelity visuals and diagrams that effectively communicated the project’s futuristic vision to stakeholders.

Leveraging my background in architecture and simulation, I led the spatial and experience design, bridging the gap between traditional urban planning and real-time 3D development. My workflow involved generating complex geometries in Rhino and integrating them into Unity to create 1:1 scale VR prototypes for rapid, iterative testing with the team and clients. Beyond the built environment, I conceptualized and designed city-scale AR interactions, ranging from gamified creature collection to immersive public events, demonstrating how digital layers can activate physical spaces. To secure buy-in, I also spearheaded the art direction, producing high-fidelity visuals and diagrams that effectively communicated the project’s futuristic vision to stakeholders.

key contributions

  • Spatial & Urban Design: Led spatial and urban design for the virtual city, using Rhino and Unity to prototype and evaluate environments at 1:1 scale in VR with both team and clients.


  • VR Prototyping: Built iterative VR prototypes to rapidly test circulation, public space scenarios, and new urban experiences prior to any physical build.


  • Urban AR Concepts: Developed urban‑scale AR concepts, including location‑based “creatures” and large‑format augmentations for concerts and public events to activate plazas and shared spaces.


  • Visual Communication: Directed visual communication for stakeholders through diagrams, design imagery, and key renders that articulated the project vision and future physical implementation.

  • Spatial & Urban Design: Led spatial and urban design for the virtual city, using Rhino and Unity to prototype and evaluate environments at 1:1 scale in VR with both team and clients.


  • VR Prototyping: Built iterative VR prototypes to rapidly test circulation, public space scenarios, and new urban experiences prior to any physical build.


  • Urban AR Concepts: Developed urban‑scale AR concepts, including location‑based “creatures” and large‑format augmentations for concerts and public events to activate plazas and shared spaces.


  • Visual Communication: Directed visual communication for stakeholders through diagrams, design imagery, and key renders that articulated the project vision and future physical implementation.

  • Spatial & Urban Design: Led spatial and urban design for the virtual city, using Rhino and Unity to prototype and evaluate environments at 1:1 scale in VR with both team and clients.


  • VR Prototyping: Built iterative VR prototypes to rapidly test circulation, public space scenarios, and new urban experiences prior to any physical build.


  • Urban AR Concepts: Developed urban‑scale AR concepts, including location‑based “creatures” and large‑format augmentations for concerts and public events to activate plazas and shared spaces.


  • Visual Communication: Directed visual communication for stakeholders through diagrams, design imagery, and key renders that articulated the project vision and future physical implementation.