Spectra Citties

Minimalist coffee can design in hand – black and white packaging with bold typography
Minimalist coffee can design in hand – black and white packaging with bold typography
Minimalist coffee can design in hand – black and white packaging with bold typography

project overview

spectra is a "minimum viable city" prototype designed to validate urban strategies and public interactions in a virtual environment before physical construction.

spectra is a "minimum viable city" prototype designed to validate urban strategies and public interactions in a virtual environment before physical construction.

project type

Digital City

year

2023

my role

Spatial & visual designer

client

Spectra Cities

Vertical coffee can mockup with clean monochrome label design
Vertical coffee can mockup with clean monochrome label design
Vertical coffee can mockup with clean monochrome label design

process

Leveraging my background in architecture and simulation, I led the spatial and experience design, bridging the gap between traditional urban planning and real-time 3D development. My workflow involved generating complex geometries in Rhino and integrating them into Unity to create 1:1 scale VR prototypes for rapid, iterative testing with the team and clients. Beyond the built environment, I conceptualized and designed city-scale AR interactions, ranging from gamified creature collection to immersive public events, demonstrating how digital layers can activate physical spaces. To secure buy-in, I also spearheaded the art direction, producing high-fidelity visuals and diagrams that effectively communicated the project’s futuristic vision to stakeholders.

Leveraging my background in architecture and simulation, I led the spatial and experience design, bridging the gap between traditional urban planning and real-time 3D development. My workflow involved generating complex geometries in Rhino and integrating them into Unity to create 1:1 scale VR prototypes for rapid, iterative testing with the team and clients. Beyond the built environment, I conceptualized and designed city-scale AR interactions, ranging from gamified creature collection to immersive public events, demonstrating how digital layers can activate physical spaces. To secure buy-in, I also spearheaded the art direction, producing high-fidelity visuals and diagrams that effectively communicated the project’s futuristic vision to stakeholders.

Leveraging my background in architecture and simulation, I led the spatial and experience design, bridging the gap between traditional urban planning and real-time 3D development. My workflow involved generating complex geometries in Rhino and integrating them into Unity to create 1:1 scale VR prototypes for rapid, iterative testing with the team and clients. Beyond the built environment, I conceptualized and designed city-scale AR interactions, ranging from gamified creature collection to immersive public events, demonstrating how digital layers can activate physical spaces. To secure buy-in, I also spearheaded the art direction, producing high-fidelity visuals and diagrams that effectively communicated the project’s futuristic vision to stakeholders.

key contributions

  • Spatial & Urban Design: Led spatial and urban design for the virtual city, using Rhino and Unity to prototype and evaluate environments at 1:1 scale in VR with both team and clients.


  • VR Prototyping: Built iterative VR prototypes to rapidly test circulation, public space scenarios, and new urban experiences prior to any physical build.


  • Urban AR Concepts: Developed urban‑scale AR concepts, including location‑based “creatures” and large‑format augmentations for concerts and public events to activate plazas and shared spaces.


  • Visual Communication: Directed visual communication for stakeholders through diagrams, design imagery, and key renders that articulated the project vision and future physical implementation.

  • Spatial & Urban Design: Led spatial and urban design for the virtual city, using Rhino and Unity to prototype and evaluate environments at 1:1 scale in VR with both team and clients.


  • VR Prototyping: Built iterative VR prototypes to rapidly test circulation, public space scenarios, and new urban experiences prior to any physical build.


  • Urban AR Concepts: Developed urban‑scale AR concepts, including location‑based “creatures” and large‑format augmentations for concerts and public events to activate plazas and shared spaces.


  • Visual Communication: Directed visual communication for stakeholders through diagrams, design imagery, and key renders that articulated the project vision and future physical implementation.

  • Spatial & Urban Design: Led spatial and urban design for the virtual city, using Rhino and Unity to prototype and evaluate environments at 1:1 scale in VR with both team and clients.


  • VR Prototyping: Built iterative VR prototypes to rapidly test circulation, public space scenarios, and new urban experiences prior to any physical build.


  • Urban AR Concepts: Developed urban‑scale AR concepts, including location‑based “creatures” and large‑format augmentations for concerts and public events to activate plazas and shared spaces.


  • Visual Communication: Directed visual communication for stakeholders through diagrams, design imagery, and key renders that articulated the project vision and future physical implementation.