A VR arcade game that involves catching food with your bowl.
Rapid prototyping for VR using Unity
Creating engaging and fun VR interaction
VR Interaction, visual, programing
There are two types of item in the game, food items and utensil.
The player needs to catch as many food as they can while avoiding the flying cleaver.
The main game mechanic was tested in third person view using primitive objects before moving into VR.
While the food items seem to be falling fine in third person, they were falling way to fast when tested in VR. I adjusted the items’ drag accordingly to slow down their falling speed which allow for a more playable experience.
While the food items seem to be falling fine in third person, they were falling way to fast when tested in VR. I adjust the items’ drag accordingly to slow down their falling speed which allow for a more playable experience.
My favorite element of the game was actually adding soup to the bowl. While it does not affect the main gameplay, the soup, which responds to the player's hand movement, provides additional visual feedback and increases the overall immersion to the game.
In addition to the above elements, sounds and haptic feedback was also added to enhance the player’s interaction.
If your bowl is destroyed by the falling cleaver, simply click restart to get back in action.
Ramen Mania is still a work in progress. I am planning on working on these area next:
While it is fun to catch an infinite amount of food, players would eventually get bored. Adding UI elements such as a timer or current scores would get the player motivated. Also players need a way to modify the difficulty of the game ( how fast the food are falling, or how many cleavers there are).
A pink plane might works for a prototype however, I want to further develop the game art's direction through level designs and creating custom assets.