Buccaneer

Modern sports supplement packaging tubes with bold typography and color-block design
Modern sports supplement packaging tubes with bold typography and color-block design
Modern sports supplement packaging tubes with bold typography and color-block design

project overview

Buccaneer is a combat vehicle designed for an unannounced VR racing game, featuring a modular attachment and weapon system for dynamic gameplay.

Buccaneer is a combat vehicle designed for an unannounced VR racing game, featuring a modular attachment and weapon system for dynamic gameplay.

project type

VR Game Asset

year

2024

my role

3D Artist

client

NDA

process

As the lead artist on this asset, I was responsible for establishing the visual direction and executing the complete 3D pipeline from concept to game-ready implementation. Working from an initial brief, I defined an art style that balanced stylization with readability in high-speed VR gameplay, then designed the core vehicle with consideration for modular attachments and weapon systems. The asset required careful optimization to support multiple customization options while maintaining performance in a fast-paced combat racing environment.

As the lead artist on this asset, I was responsible for establishing the visual direction and executing the complete 3D pipeline from concept to game-ready implementation. Working from an initial brief, I defined an art style that balanced stylization with readability in high-speed VR gameplay, then designed the core vehicle with consideration for modular attachments and weapon systems. The asset required careful optimization to support multiple customization options while maintaining performance in a fast-paced combat racing environment.

As the lead artist on this asset, I was responsible for establishing the visual direction and executing the complete 3D pipeline from concept to game-ready implementation. Working from an initial brief, I defined an art style that balanced stylization with readability in high-speed VR gameplay, then designed the core vehicle with consideration for modular attachments and weapon systems. The asset required careful optimization to support multiple customization options while maintaining performance in a fast-paced combat racing environment.

key contributions

  • Art Direction & Concept Design: Defined the visual style for the vehicle based on the creative brief, establishing proportions, silhouette, and surface language that support both VR readability and modular gameplay systems.

  • 3D Modeling & Optimization: Modeled the complete vehicle in Blender, optimizing the base asset to 80K polygons (excluding wheels) to balance visual detail with performance requirements for VR racing gameplay.

  • Texturing & UV Mapping: Executed full UV unwrapping and created hand-painted textures in Adobe Substance Painter, ensuring visual cohesion across the base vehicle and its modular attachment points.

  • Art Direction & Concept Design: Defined the visual style for the vehicle based on the creative brief, establishing proportions, silhouette, and surface language that support both VR readability and modular gameplay systems.

  • 3D Modeling & Optimization: Modeled the complete vehicle in Blender, optimizing the base asset to 80K polygons (excluding wheels) to balance visual detail with performance requirements for VR racing gameplay.

  • Texturing & UV Mapping: Executed full UV unwrapping and created hand-painted textures in Adobe Substance Painter, ensuring visual cohesion across the base vehicle and its modular attachment points.

  • Art Direction & Concept Design: Defined the visual style for the vehicle based on the creative brief, establishing proportions, silhouette, and surface language that support both VR readability and modular gameplay systems.

  • 3D Modeling & Optimization: Modeled the complete vehicle in Blender, optimizing the base asset to 80K polygons (excluding wheels) to balance visual detail with performance requirements for VR racing gameplay.

  • Texturing & UV Mapping: Executed full UV unwrapping and created hand-painted textures in Adobe Substance Painter, ensuring visual cohesion across the base vehicle and its modular attachment points.