City Champ

Modern food magazine brochure mockup with bold typography and bright yellow accents
Modern food magazine brochure mockup with bold typography and bright yellow accents
Modern food magazine brochure mockup with bold typography and bright yellow accents

project overview

City Champ is a Mixed Reality multiplayer experience that combines physical movement with digital gameplay in a futuristic arena environment.

City Champ is a Mixed Reality multiplayer experience that combines physical movement with digital gameplay in a futuristic arena environment.

project type

Game Environment

year

2024

my role

Art Director & Designer

client

CityChamp

process

As Art Director and Lead 3D Artist, I shaped the visual identity of the game and created the primary player space. I established a sci-fi aesthetic that balanced visual impact with the technical constraints of MR/VR performance, ensuring the digital environment enhanced rather than competed with the player's physical space. Beyond environment design, I revamped the in-game UI to align with the futuristic visual direction and improve player readability during fast-paced gameplay.

As Art Director and Lead 3D Artist, I shaped the visual identity of the game and created the primary player space. I established a sci-fi aesthetic that balanced visual impact with the technical constraints of MR/VR performance, ensuring the digital environment enhanced rather than competed with the player's physical space. Beyond environment design, I revamped the in-game UI to align with the futuristic visual direction and improve player readability during fast-paced gameplay.

As Art Director and Lead 3D Artist, I shaped the visual identity of the game and created the primary player space. I established a sci-fi aesthetic that balanced visual impact with the technical constraints of MR/VR performance, ensuring the digital environment enhanced rather than competed with the player's physical space. Beyond environment design, I revamped the in-game UI to align with the futuristic visual direction and improve player readability during fast-paced gameplay.

key contributions

  • Art Direction: Defined the sci-fi visual language for the game, establishing lighting, material, and architectural guidelines that created an engaging futuristic atmosphere while respecting Mixed Reality design principles.

  • Environment Design & Optimization: Modeled the complete lobby environment in Blender, optimizing the entire space to 15K polygons to ensure smooth performance during multiplayer MR/VR sessions without sacrificing visual quality.

  • UI Design: Revamped the in-game user interface to match the sci-fi aesthetic, improving visual consistency and enhancing readability for players during active gameplay.

  • Technical Implementation: Executed in-engine light baking to achieve rich, atmospheric lighting while maintaining performance targets, balancing visual fidelity with real-time rendering constraints.

  • Art Direction: Defined the sci-fi visual language for the game, establishing lighting, material, and architectural guidelines that created an engaging futuristic atmosphere while respecting Mixed Reality design principles.

  • Environment Design & Optimization: Modeled the complete lobby environment in Blender, optimizing the entire space to 15K polygons to ensure smooth performance during multiplayer MR/VR sessions without sacrificing visual quality.

  • UI Design: Revamped the in-game user interface to match the sci-fi aesthetic, improving visual consistency and enhancing readability for players during active gameplay.

  • Technical Implementation: Executed in-engine light baking to achieve rich, atmospheric lighting while maintaining performance targets, balancing visual fidelity with real-time rendering constraints.

  • Art Direction: Defined the sci-fi visual language for the game, establishing lighting, material, and architectural guidelines that created an engaging futuristic atmosphere while respecting Mixed Reality design principles.

  • Environment Design & Optimization: Modeled the complete lobby environment in Blender, optimizing the entire space to 15K polygons to ensure smooth performance during multiplayer MR/VR sessions without sacrificing visual quality.

  • UI Design: Revamped the in-game user interface to match the sci-fi aesthetic, improving visual consistency and enhancing readability for players during active gameplay.

  • Technical Implementation: Executed in-engine light baking to achieve rich, atmospheric lighting while maintaining performance targets, balancing visual fidelity with real-time rendering constraints.