Eco house

Stack of modern books and magazine with minimalist cover design on leather chair
Stack of modern books and magazine with minimalist cover design on leather chair
Stack of modern books and magazine with minimalist cover design on leather chair

project overview

Eco House is a high-fidelity "digital twin" visualization designed for a VR showroom, enabling users to inspect a sustainable home concept as a tangible, dollhouse-scale object.

Eco House is a high-fidelity "digital twin" visualization designed for a VR showroom, enabling users to inspect a sustainable home concept as a tangible, dollhouse-scale object.

project type

VR Asset

year

2024

my role

3D Artist

client

NDA

process

Working within a strict technical budget for a private client, I was responsible for the complete asset creation pipeline, translating 2D architectural drawings into a single, high-performance 3D object. The goal was to create a "watertight," production-ready asset that users could walk around and inspect up close in VR, requiring extreme attention to geometry and silhouette integrity at a smaller scale.

Working within a strict technical budget for a private client, I was responsible for the complete asset creation pipeline, translating 2D architectural drawings into a single, high-performance 3D object. The goal was to create a "watertight," production-ready asset that users could walk around and inspect up close in VR, requiring extreme attention to geometry and silhouette integrity at a smaller scale.

Working within a strict technical budget for a private client, I was responsible for the complete asset creation pipeline, translating 2D architectural drawings into a single, high-performance 3D object. The goal was to create a "watertight," production-ready asset that users could walk around and inspect up close in VR, requiring extreme attention to geometry and silhouette integrity at a smaller scale.

key contributions

  • 3D Asset Optimization: Modeled a seamless, game-ready structure from architectural plans, optimizing the mesh to a strict 50,000 polygon budget to ensure smooth manipulation and inspection in a showroom environment.

  • Procedural Material Pipeline: Developed custom procedural materials in Blender to achieve realistic surface detailing at close inspection ranges, reducing reliance on heavy texture maps to maintain high visual fidelity.

  • Technical Pipeline: Managed the end-to-end workflow from CAD interpretation to UV mapping and topology cleanup, delivering a single, unified asset that functions flawlessly as an interactive object in real-time engines.

  • 3D Asset Optimization: Modeled a seamless, game-ready structure from architectural plans, optimizing the mesh to a strict 50,000 polygon budget to ensure smooth manipulation and inspection in a showroom environment.

  • Procedural Material Pipeline: Developed custom procedural materials in Blender to achieve realistic surface detailing at close inspection ranges, reducing reliance on heavy texture maps to maintain high visual fidelity.

  • Technical Pipeline: Managed the end-to-end workflow from CAD interpretation to UV mapping and topology cleanup, delivering a single, unified asset that functions flawlessly as an interactive object in real-time engines.

  • 3D Asset Optimization: Modeled a seamless, game-ready structure from architectural plans, optimizing the mesh to a strict 50,000 polygon budget to ensure smooth manipulation and inspection in a showroom environment.

  • Procedural Material Pipeline: Developed custom procedural materials in Blender to achieve realistic surface detailing at close inspection ranges, reducing reliance on heavy texture maps to maintain high visual fidelity.

  • Technical Pipeline: Managed the end-to-end workflow from CAD interpretation to UV mapping and topology cleanup, delivering a single, unified asset that functions flawlessly as an interactive object in real-time engines.