Lumen

Stack of modern books and magazine with minimalist cover design on leather chair
Stack of modern books and magazine with minimalist cover design on leather chair
Stack of modern books and magazine with minimalist cover design on leather chair

project overview

Lumen is a high-performance augmented reality application running on iPad silicon, designed to overlay a 1:1 scale digital twin onto a physical site for real-time visualization.

Lumen is a high-performance augmented reality application running on iPad silicon, designed to overlay a 1:1 scale digital twin onto a physical site for real-time visualization.

project type

Digital twin, location based AR

year

2024

my role

Technical Artist

client

Lumen

process

Faced with the challenge of visualizing a complex, vegetation-heavy architectural design on constrained mobile hardware, I engineered a custom workflow to translate heavy BIM and CAD data into a lightweight runtime application. The project demanded a rigorous balance between spatial accuracy and performance efficiency, requiring aggressive geometry reduction techniques to maintain a stable 60fps frame rate while ensuring the digital model matched the physical site context perfectly for stakeholder reviews.

Faced with the challenge of visualizing a complex, vegetation-heavy architectural design on constrained mobile hardware, I engineered a custom workflow to translate heavy BIM and CAD data into a lightweight runtime application. The project demanded a rigorous balance between spatial accuracy and performance efficiency, requiring aggressive geometry reduction techniques to maintain a stable 60fps frame rate while ensuring the digital model matched the physical site context perfectly for stakeholder reviews.

Faced with the challenge of visualizing a complex, vegetation-heavy architectural design on constrained mobile hardware, I engineered a custom workflow to translate heavy BIM and CAD data into a lightweight runtime application. The project demanded a rigorous balance between spatial accuracy and performance efficiency, requiring aggressive geometry reduction techniques to maintain a stable 60fps frame rate while ensuring the digital model matched the physical site context perfectly for stakeholder reviews.

key contributions

  • Extreme Scene Optimization: Engineered a geometry reduction pipeline that decreased total scene complexity by 84% (10M to 1.6M triangles), enabling stable real-time performance on mobile devices without sacrificing architectural intent.

  • Asset-Specific Retopology: Developed targeted optimization strategies for diverse asset types, reducing organic vegetation from 1M to 14k polys via alpha cards and hard-surface furniture from 900k to 70k polys via clean topology retargeting—ensuring both visual fidelity and accurate collision boundaries.

  • CAD-to-Engine Ingestion: Established a precision-focused pipeline to translate raw BIM/CAD data into optimized Unity assets, ensuring strict spatial accuracy for digital twin verification.

  • High-Fidelity Lighting Strategy: Executed a static lighting workflow in Unity, optimizing UV packing and texel density to bake complex global illumination into lightweight texture maps for mobile-ready realism.

  • Extreme Scene Optimization: Engineered a geometry reduction pipeline that decreased total scene complexity by 84% (10M to 1.6M triangles), enabling stable real-time performance on mobile devices without sacrificing architectural intent.

  • Asset-Specific Retopology: Developed targeted optimization strategies for diverse asset types, reducing organic vegetation from 1M to 14k polys via alpha cards and hard-surface furniture from 900k to 70k polys via clean topology retargeting—ensuring both visual fidelity and accurate collision boundaries.

  • CAD-to-Engine Ingestion: Established a precision-focused pipeline to translate raw BIM/CAD data into optimized Unity assets, ensuring strict spatial accuracy for digital twin verification.

  • High-Fidelity Lighting Strategy: Executed a static lighting workflow in Unity, optimizing UV packing and texel density to bake complex global illumination into lightweight texture maps for mobile-ready realism.

  • Extreme Scene Optimization: Engineered a geometry reduction pipeline that decreased total scene complexity by 84% (10M to 1.6M triangles), enabling stable real-time performance on mobile devices without sacrificing architectural intent.

  • Asset-Specific Retopology: Developed targeted optimization strategies for diverse asset types, reducing organic vegetation from 1M to 14k polys via alpha cards and hard-surface furniture from 900k to 70k polys via clean topology retargeting—ensuring both visual fidelity and accurate collision boundaries.

  • CAD-to-Engine Ingestion: Established a precision-focused pipeline to translate raw BIM/CAD data into optimized Unity assets, ensuring strict spatial accuracy for digital twin verification.

  • High-Fidelity Lighting Strategy: Executed a static lighting workflow in Unity, optimizing UV packing and texel density to bake complex global illumination into lightweight texture maps for mobile-ready realism.